Environment modeling with focus on modular assets, shader creation and textures
3D Scans cleanup and retopology of various objects.
High to Low Poly bake and PBR Texturing.
Develop and deliver comprehensive classes on Unreal Engine, covering topics such as
environment creation, shaders, blueprints, modular workflow, and general guidance in AAA workflow.
Asset pack creation - Interior Environment optimized with modular pieces, blueprints and animated shaders